Stellaris protectorate vs vassal. It was fun seeing Sorann attack his ex-federation member. Stellaris protectorate vs vassal

 
 It was fun seeing Sorann attack his ex-federation memberStellaris protectorate vs vassal  All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0

(AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. Flight_Harbinger. 5. Vassal if you plan on integrating him later, otherwise Tributary. In this game, there are several different ways to make vassals. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. ago. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. They get a significant (i think 80%) boost to research if you already have the tech. There have been a number of changes to the game since then. 4. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. 2. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. Empire ID. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. When you start it, you will be shown the amount of influence required to integrate. I wanted them to expand. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. Protectorates do not assimilate with the protector due to independence treaty. Gain enough tech to turn them into a protectorate. 5 per stationed army). Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. Now, with origins, you can jump into Hegemonic gameplay straight away. Plus, if you've gotten said protectorate by doing something like. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Although to be honest influence is one of the few. 4. No. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. willldebeast • 4 yr. This page was last edited on 7 June 2023, at 11:13. Having a protectorate gives . Correction: Only voluntary protectorates. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Pacificism has some trade offs but I really like the paradise dome building. We would like to show you a description here but the site won’t allow us. 3. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. If the target empire declines, you have 12 months to declare war. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. #3. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. You can, if you get the feudal empire perk. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. Then (to test) I let them both go. Problem is if you're superior in technology you'll just get a protectorate soon enough. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. Furthermore, it means it's nearly impossible to convert them into specialist vassals. Playing on 2. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Check the Stellaris wiki for the basic setup. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you want a megacorp vassal you're going to have to vassalize a megacorp. What does a protectorate do Stellaris?. PanglosstheTutor • 7 yr. To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply. ago. You will have to release, claim and conquer. 05 and that's it. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. It's 40%, and a research agreement is the best you can do besides maybe. Protectorates for the influence. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. But if you enlight the primitives, they become protectorate. I checked my new vassal and there's nothing specifying said influence input. Protectorate is almost always better. Vassals can be absorbed into empire after 10 years. ago. Subjugation CB is only there if you are superior in all three categories, so. 4. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Just want to say I really do like most of the changes they made to war and expansion in 2. Vassal Stole My Planet b/c of new Claim System. May 11, 2016. You get 1 influence point for each protectorate you have established. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Vassals contribute significantly less to your empire size than a bunch of colonies. We slowly, methodically, build up our infrastructure. You can easily rename your capital system, and so, you can easily rename your subjects. Click on your flag in the corner, demographics, create vassals. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. . ago. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Yea. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. everstillghost • 5 yr. This is a problem because Stellaris does not respect borders or distance except for moving ships. Creating a Vassal Out of A Sector. After that you can propose changes. And suddenly, a new fleet drops out of ftl, and you think you're doomed. I have been thinking about this for a while and I think vassalisation is overpowered. So, if you have enough influence, you can brute force the change. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. Yes, one vassal may be able to build a powerful enough laser, but. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Create a 1-planet sector. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). 1 game reach the point of enlightenments. Oct 2, 2022 @ 9:17am. I have no idea on that. they're very flexible, but require some time to set up. ago. DoeCommaJohn • 2 yr. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. They can be made plentiful or outright disabled via the galaxy generation options . ReplyIf you use scaling difficulty, AI has 0% boost at 2200 and 100% at the end-game year. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. If you use this CB, the former subject will join your side in the war. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Jump to latest Follow Reply. Broke Tributary is useless. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. The likelihood of them accepting my independence is currently . Astasia Apr 20, 2020 @ 7:12pm. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Steps to reproduce the issue. For Stellaris 2. Well it depends. •. . If the vassal doesn't like it they should get help from another empire and rebel. The opinion trading modifier doesn't change that. Make tons of specialized vassals to stack up their bonuses. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. Doesn't add up. ago. ago. For the first option, just studying them (wether passively or actively) may. This is more a parent/child relationship. You can declare war of independence then use the console to switch to overload and accept the independence. Well. tempest. The only thing I think that could cause it is that I have a 30% Basic tax. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. This will prevent their ally from joining the war unless they really hate you. #3. And, if they don't have the influence they are forced to accept. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. 0 unless otherwise noted. of. Release them, then declare a war to make them a tributary. That said if you declared the war you should have had the option to choose between vassal and tributary. vassals can be integrated into your empire so you can eat them without claims or war. There have been a number of changes to the game since then. The "vassal acceptance" when negotiating contracts is absurd at the. Fluffy-Tanuki • 21 days ago. You probably only need to do a few of those. Tributaries are also nice if they have good economy. We can negotiate, and renoegotiate the terms of our agreement. Vassals would contribute 50%, tributaries 20% and protectorates 80%. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Standart Tributary: Gives you raw materials, a way to gain trust with someone. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Now I have grown to the point where I am as powerful as my Overlord. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. After 2 techs completed, i could only ask to be their vassal. 25 influence per month. Vassal rebalance ideas. This list was initiated with 2. . 4. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. . Best. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. They give you +0,25 influence if you accept and then gets -80% to research cost. Tributaries or subsidiaries (vassals of megacorps) provide ressources. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. You don't need them to survive, but it's a less "threatening" way to expand your empire. 53 Badges. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. . 3. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. 25 influence a month, and you can integrate them if you want. Protectorates give you 0. - The British Empire. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). So subjects have a super trash economy compared to player. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. on the wrong side of the hyperlane chokepoint will still be possible. With extra care and tech sharing, but without loosing contract they made. This page was last edited on 7 June 2023, at 11:13. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Your vassals will then rebuild those depleted fleets so you don't have to. Open it with a text editor and change the value of protectorate_tech_threshold from 0. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. It's very stupid, but you can't integrate them. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. You can just stack that up. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. Saves you escalating costs of consumer goods, research and unity. • 5 yr. Yeah. 4. Never rely on them for anything. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. If they don't switch to Protectorate for being too weak compared to you, you can change their type. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. The system is just bad. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. There’s no natural way to swap without releasing them at one point. Once they have 50% of your researched techs they become a vassal. Having industrial tribute is good for that as well. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. If you win the war, you'll get the empire as your subject. Also vassels and protectorate will never rebel and always be loyal. Sorann Commonwealth, you're next. ago. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Razorblade May 18, 2022 @ 1:32pm. 25 influence a protectorate. Protectorate is a special status for vassalized technologically disadvantaged states. Yes, one vassal may be able to build a powerful enough laser, but. Tributaries are much better imo. 10. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. Rord64 Mar 18, 2018 @ 6:06am. A tributary gives you a portion of income. Invading usually a better option. PrinceDragonBreath • 7 yr. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. 413K subscribers in the Stellaris community. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. They have an added benefit of reduced tech cost for the nation on the receiving end. Stellaris. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. . 1. All Discussions. But it doesn't make sense to me. 4. You could shove up right against one, rival, insult, and claim their systems. Both types can be integrated after ten years. 0 unless otherwise noted. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. Plus, the United Jurinn Empire would be bisecting my territory in the middle. So I turned a sector into a scholarium while in a federation. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. And no mercenary stations creation. Get them to agree to it themselves, or force them to submit with a war. All other new vassal mechanics from Overlord become obsolete though. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. Even with this boost though, it can take some time. ago. Use your huge federation fleet to crush the filthy xeno fallen empires. [deleted] • 1 yr. emptiness Sep 8, 2018 @ 8:39am. After a period of time you can then go back to your vassals and have the integrate into your empire. 2. I can get the last of my independent neighbors to become my subject. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. A protectorate will follow you into war. The weirdness comes in with subsidiaries; you can't make pacts with them. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. Vassalization request towards a Machine Intelligence empire. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Two ways to get a vassal. . This doesn't work in Cepheus. 5. ago. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. I don't understand why vassals drain influence. by Yaddah_1. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. Mr-H-Saether • 5 mo. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. I am playing as a machine empire, using the latest Wells update. Protectorates do not assimilate with the protector due to independence treaty. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Subjugation war type will automatically create vassals from the territories captured. 0/1 arguments filled. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Unless they're at war in which the option will be greyed out, or they're already someone else's. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. After that 12 month window you need to ask them again. Protectorates get an 80% tech discount helping them catch up. Now only empires become. 2. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. You could shove up right against one, rival, insult, and claim their systems. Yup, made sure of that too. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). How, then, can you choose between tributary vs. •. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. 1. This mod expands how vassals work. Alloy foundries are a good way to stopping being a vassal. Can not transfer a system to protectorate. Vassal - the everyman. If you're declaring war against them, it should be near the bottom of the wargoals list. My vassals keep having rebellions Al the time. It wen't horribly wrong. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. Vassalization request towards a Machine Intelligence empire. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). Two of the most popular subject empire types are tributary and vassal. 4 Cepheus update. #3. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. In my WC run I made Ming who controlled half of Asia. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. Then you can declare a war that makes them become your vassals when you win it.